The next gang task for the party is to take out the remnants of the Smileys, the gang they fought with at the crusader outpost. Going to the gang’s HQ, the party gets blasted by an automated laser rifle, until managing to gain entry and throw the switch to deactivate the robotic arm firing the laser rifle. A big orckin, wielding a greatclub, is in the lounge area of the HQ. The baddie lands some solid blows, but is felled as four other gang members join in the fun. Defeating them, the party moves on to an area where 8 lobotomites are in tanks, and one froggish fish man is tied up. After much dithering, the party takes out the lobotomites, and untiles the fish dude, who heads further into the complex.